Overview
(A) Gamers - It all starts with content. (B) Devices - Purpose built Hardware. (X) Services - Reaching more people on more devices in more ways. (Y) Culture - Designing products that bridge gaming culture with Xbox and games.
Ryan designs devices and accessories with an emphasis on input experiences, like controllers. He creates 3D models, movies, music, and code to tell stories and make things real. He is currently working on making gaming devices that meet Microsoft's sustainability goals for 2030.
(A) Gamers - It all starts with content. (B) Devices - Purpose built Hardware. (X) Services - Reaching more people on more devices in more ways. (Y) Culture - Designing products that bridge gaming culture with Xbox and games.
Co-presenters:
Panel discussion with leads across designers in Windows+Device Design (Surface, Xbox, Mixed Reality) and how on a daily basis they juggle product and business verticals and consumer markets, while trying to maintain a consistent design ethos and experiences as One Microsoft.
Co-presenters:
Can Xbox be green? Industrial designers Elliott Hsu and Ryan Whitaker show through case studies the challenges and opportunities of designing gaming devices that minimize environmental impact, reduce carbon footprint, and promote circular economy. How design can shape gaming sustainability, in cost, competition, and consumer behavior.
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